mapper/weapon modeller/tester
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MercyKiller
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Joined: 16 Oct 2004
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PostPosted: Sat Oct 16, 2004 11:57 pm    Post subject: mapper/weapon modeller/tester Reply with quote

This looks to be one of the better Doom 3 mods in production, and I would like to join your team. Some of my previous work includes mapping for Unreal Tournament and Unreal Tournament 2004. I am better at the gameplay and map flow than flashy map gfx. I am also a good bug sniffer and quality control tester, having tested beta mods and maps before. I can also create weapon models in 3ds max.
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calimer
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PostPosted: Sun Oct 17, 2004 3:13 am    Post subject: Reply with quote

Do you have any screenshots or other media of your work that we can take a look at? Thanks for your interest.
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MercyKiller
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PostPosted: Sun Oct 17, 2004 2:33 pm    Post subject: Reply with quote

I don't have any of my old work due to my recent purchase of a new PC, but I could throw together a test demo (probably no great visuals) to demonstrate the type of maps that I am used to working with.
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MercyKiller
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PostPosted: Sun Oct 17, 2004 2:59 pm    Post subject: Reply with quote

I can also do some basic Doom weapon editing if necesary, forgot to mention this earlier.
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calimer
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PostPosted: Mon Oct 18, 2004 8:39 pm    Post subject: Reply with quote

If you don't mind whipping something up, it would be appreciated. If possible try to make it something that we can use for the actual mod, and remember that it is going to be coop, probably 2-4 players. You don't need to worry too much about graphic quality either, I'm mostly interested in fun, strategic, and intense gameplay. Feel free to take a section out of the id maps even and use that. Maybe we could use you to code our double barrel shotgun, is that something that would appeal to you? Take care.
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MercyKiller
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PostPosted: Mon Oct 18, 2004 9:34 pm    Post subject: Reply with quote

thx. I'll get right to it. What I have in mind is a map that would have cat-and-mouse style gameplay, with fewer hordes of weak enemies and more strong demons. As for the double barrel shotgun, I'll see if I can whip something up. Very Happy
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calimer
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PostPosted: Tue Oct 19, 2004 12:43 am    Post subject: Reply with quote

Just so there is no misunderstanding, altheus is in the process of doing a double barrel shotgun model, so you'd only need to do the double barrel shotgun code. Was doing the code what you were referring to when you talked about "editing"? Keep in contact, take care.
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MercyKiller
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PostPosted: Tue Oct 19, 2004 8:33 pm    Post subject: Reply with quote

I hate to waste forum space, so I replied via email (pimpmastur_69@yahoo.com)
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BurN
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PostPosted: Tue Oct 19, 2004 11:22 pm    Post subject: Reply with quote

friend! waste all the space you need.
the purpose of this forum is to talk, so no need to worry Smile .
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MercyKiller
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PostPosted: Wed Oct 20, 2004 12:12 am    Post subject: Reply with quote

thx. just thought that I would reply to calimer via email.
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Acid
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PostPosted: Wed Oct 20, 2004 10:24 pm    Post subject: Reply with quote

MercyKiller is now an official Mod Member. Congratz bud Smile
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altheus_stone
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Joined: 01 Sep 2004
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PostPosted: Thu Oct 21, 2004 6:28 am    Post subject: Reply with quote

mercy, if you'd like perhaps we could collaborate on the double barreled shotgun? I could use help with it as I'm busy trying to settle into my new place across the country in a few weeks.
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calimer
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PostPosted: Thu Oct 21, 2004 6:56 am    Post subject: Reply with quote

Acid wrote:
MercyKiller is now an official Mod Member. Congratz bud Smile


Haha, are you our official greeter now acid or what?
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Acid
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PostPosted: Thu Oct 21, 2004 8:40 am    Post subject: Reply with quote

COnsidering noone else does it, I suppose so Smile
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BurN
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PostPosted: Thu Oct 21, 2004 4:32 pm    Post subject: Reply with quote

I was getting around to greet him!

Welcome MercyKiller!!1 ^^
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