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RocketGuy
Joined: 26 Dec 2005 Posts: 3 Location: Croatia
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Posted: Sat Jan 14, 2006 1:53 pm Post subject: BFG? |
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| i know bfg was taken out because it lags but i think it would be better to make a variable that enables or disables bfg in sp coop. also, will there be soul cube in LMS 3.0? |
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mixa leet Beta Tester

Joined: 28 Mar 2005 Posts: 596 Location: Finland
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Posted: Sat Jan 14, 2006 3:31 pm Post subject: |
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well, actually it was removed because it would make game too easy. I guess soul cube will be kept off your hands reason: same as before. but you will get it at the last map in sp coop, where you face cyberdemon _________________ don't cry there is plenty for everyone.
and thanks to skutarth about abivideo's covers
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ahmedjbh
Joined: 18 Dec 2005 Posts: 4
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Posted: Sat Jan 14, 2006 11:52 pm Post subject: |
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thanks for the great mod, do you have any plans for making the levels in sp coop more challenging without it becomming silly?
atm with 4 players, its just too easy even on setting 3, and thats without the more powerful guns. |
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TA_Alucard leet Beta Tester

Joined: 29 Dec 2005 Posts: 585 Location: Maineville, Ohio
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Posted: Sun Jan 15, 2006 6:29 pm Post subject: |
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Back to the soul cube thing. This is probably not wanted because it makes the game easier, or it's probably difficult to program but: Why not allow the soul cube give health back to the user? _________________ -lmsAlucard
YouTube Channel
Run, if you can. You only postpone the inevitable. |
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Hobbes Mod Team Member
Joined: 13 Feb 2005 Posts: 1055 Location: NY
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Posted: Tue Jan 17, 2006 2:29 am Post subject: |
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| ahmedjbh wrote: |
thanks for the great mod, do you have any plans for making the levels in sp coop more challenging without it becomming silly?
atm with 4 players, its just too easy even on setting 3, and thats without the more powerful guns. |
We have added 2 new skill levels more difficult than skill 3 for the next release. It should make it more challenging for even a veteran player.
| |<DC>| Alucard wrote: |
| Back to the soul cube thing. This is probably not wanted because it makes the game easier, or it's probably difficult to program but: Why not allow the soul cube give health back to the user? |
Giving the health to the player when they use the soulcube was not removed for LMS, it just did not work and we have not investigating what would be necessary to make it work. I personally like that it does not give health back to the player.
Hobbes |
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TA_Alucard leet Beta Tester

Joined: 29 Dec 2005 Posts: 585 Location: Maineville, Ohio
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Posted: Tue Jan 17, 2006 10:03 pm Post subject: |
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| Hobbes wrote: |
| We have added 2 new skill levels more difficult than skill 3 for the next release. It should make it more challenging for even a veteran player.Hobbes |
Well good. Maybe if I set the server to skill 5 then I could play alllll alone I can get more kills that way  _________________ -lmsAlucard
YouTube Channel
Run, if you can. You only postpone the inevitable. |
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Nohra
Joined: 15 Feb 2006 Posts: 1
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Posted: Wed Feb 15, 2006 10:52 pm Post subject: |
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Another thing to keep in mind - Health packs come back now, making leeching health via SC much less important.
And I know absolutely nothing about Doom 3 or mod programming in general, but
Could the reason the SC's not giving health simply be the fact that Doom 3 didn't have built in support for the Soul Cube in multiplayer? Armor behaves like normal MP (>100 degrades to 100 over time), as opposed to SP (125 cap), so.
Not that we need the cube for anything but the CD. |
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Master Regular Visitor
Joined: 09 Feb 2006 Posts: 61
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Posted: Tue Feb 21, 2006 12:14 am Post subject: |
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well its good you guys are making it harder i found it still to easy playing on lms diff by my self and i have been having problems connectiong to servers i keep coming up with missing required pak files any help with this will be great
Thanks _________________ Rank: sergent
skill: Destroyer
orginally l<DC>l Master
in game name:\_TA_/ Leviathan
"Those who anger you are your Master" |
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