| View previous topic :: View next topic |
| Author |
Message |
calimer Mod Team Member
Joined: 27 Aug 2004 Posts: 1946
|
|
| Back to top |
|
 |
newheavenpete
Joined: 25 Oct 2005 Posts: 1 Location: Washington State
|
Posted: Tue Oct 25, 2005 6:09 am Post subject: Hi everyone |
|
|
Hello Friends,
Hello Sir and Mam,
Well this is my first time joining the LMS and thx u 2 them and thx u 2 my friends and buddies But em i have a question, my question is: How do i get the ROE Coop and the DC_Doom 3 or OC_Doom 3??? i know it sounds funny but if anyone can help me out please do so, tat would be grateful! Thx u
newheavenpete@yahoo.com
airforcefreak10@hotmail.com |
|
| Back to top |
|
 |
The Master leet Beta Tester
Joined: 02 Aug 2005 Posts: 817 Location: North Carolina
|
Posted: Tue Oct 25, 2005 6:31 am Post subject: Re: Hi everyone |
|
|
| newheavenpete wrote: |
But em i have a question, my question is: How do i get the ROE Coop and the DC_Doom 3 or OC_Doom 3??? i know it sounds funny but if anyone can help me out please do so, tat would be grateful! Thx u |
ROE Coop is a seperate gametype that plays the Resurrection Of Evil Doom 3 explansion pack levels, so you can obviously only join/make servers that have it if you have the expansion installed as well. You don't have to download the gametype seperately or anything, it is always there.
OC_Doom 3 is the Open Coop mod, which is a completely different mod for Doom 3 being worked on by some other mod team, and has nothing to do with Last Man Standing. _________________ I'll give you the best Signature you have ever seen, right here. Ready for it? It will be amazing! Sure you're ready? Ok, here it goes:
THE LMS MOD IS THE BEST MOD FOR DOOM 3!!
See? Told you it was a great Signature. |
|
| Back to top |
|
 |
mixa leet Beta Tester

Joined: 28 Mar 2005 Posts: 596 Location: Finland
|
Posted: Tue Oct 25, 2005 1:52 pm Post subject: |
|
|
| Quote: |
| OC_Doom 3 is the Open Coop mod, which is a completely different mod for Doom 3 being worked on by some other mod team, and has nothing to do with Last Man Standing. |
you sound like you are happy  _________________ don't cry there is plenty for everyone.
and thanks to skutarth about abivideo's covers
 |
|
| Back to top |
|
 |
gaillard
Joined: 29 May 2005 Posts: 12 Location: Virginia Tech
|
Posted: Sun Oct 30, 2005 7:55 am Post subject: |
|
|
| anyone have anyideo whats wrong with the client side ragdolls? i'm very curious |
|
| Back to top |
|
 |
gaillard
Joined: 29 May 2005 Posts: 12 Location: Virginia Tech
|
Posted: Sun Oct 30, 2005 7:56 am Post subject: |
|
|
| anyone have anyideo whats wrong with the client side ragdolls? i'm very curious |
|
| Back to top |
|
 |
MiZerY

Joined: 23 Oct 2005 Posts: 4 Location: Denmark
|
Posted: Thu Nov 03, 2005 4:49 pm Post subject: Respawn bug |
|
|
When a player gets killed and respawn (i have tried this with several maps now) 1st of all he have to walk ALL the way to the other players, plus often some doors CANT be opened agian! This aint good... Please fix this!
Thanks, i love your mod. _________________ War is not about dying for your country. Its about making the other poor bastards die for theirs.
 |
|
| Back to top |
|
 |
The Master leet Beta Tester
Joined: 02 Aug 2005 Posts: 817 Location: North Carolina
|
Posted: Thu Nov 03, 2005 5:46 pm Post subject: Re: Respawn bug |
|
|
| MiZerY wrote: |
plus often some doors CANT be opened agian! This aint good... Please fix this!  |
If you were playing any ROE level past Erebus 6, those were not optimized for coop. This means that those doors will lock, there are no moving spawns, ect. All ROE maps are optimized for version 3.0 so you don't have to worry about that.
But if you weren't playing ROE and those were other maps with locking doors, you need to list which ones so they can be fixed. _________________ I'll give you the best Signature you have ever seen, right here. Ready for it? It will be amazing! Sure you're ready? Ok, here it goes:
THE LMS MOD IS THE BEST MOD FOR DOOM 3!!
See? Told you it was a great Signature. |
|
| Back to top |
|
 |
corvey Regular Visitor
Joined: 10 Sep 2005 Posts: 103
|
Posted: Thu Nov 03, 2005 11:27 pm Post subject: |
|
|
LMS 2.0 release bugs...
The Berserker makes you see BLACK through the whole time it's active, EVERYTIME.
Some scenes or hallways in a number of different maps, you'll see northing but black for a few seconds then fades back in. This happens a lot in 2.0...
Spectator mode shows some weird 2-D and backwards name tags when specing another player..
The end of hell is sometimes unfinsihable as a floating seeker may be somewhere else in the map and can't finish.
The BUNKER LMS MOD MAP in the pinkie room, the door will not open sometimes and the game can not go any further having to force you goto another map or restart. |
|
| Back to top |
|
 |
Riddick Regular Visitor

Joined: 16 Mar 2005 Posts: 145 Location: Hell and Back Again :-D
|
Posted: Thu Nov 03, 2005 11:31 pm Post subject: |
|
|
hey corvey do u have an ati or nvidia video card?
Riddick _________________
 |
|
| Back to top |
|
 |
Hobbes Mod Team Member
Joined: 13 Feb 2005 Posts: 1055 Location: NY
|
Posted: Fri Nov 04, 2005 12:27 am Post subject: |
|
|
| corvey wrote: |
| The Berserker makes you see BLACK through the whole time it's active, EVERYTIME. |
This is fixed. Actually it is fixed in the first first test pack for LMS 3.0.
| corvey wrote: |
| Some scenes or hallways in a number of different maps, you'll see northing but black for a few seconds then fades back in. This happens a lot in 2.0... |
Need more detail. Which maps and where were you on them. I know there is a fade at the first elevator on CPU but it was put there by ID software when they made the map. If you let me know where to look I may be able to fix them.
| corvey wrote: |
| Spectator mode shows some weird 2-D and backwards name tags when specing another player.. |
I have not seen this but I don't spectate much on the maps. I will have to try this the next time my server has a few people on it.
| corvey wrote: |
| The end of hell is sometimes unfinsihable as a floating seeker may be somewhere else in the map and can't finish. |
I just noticed a few days ago some problems at the end of hell1 that were not there with previous releases. I need to look at them closer to figure out what happened.
| corvey wrote: |
| The BUNKER LMS MOD MAP in the pinkie room, the door will not open sometimes and the game can not go any further having to force you goto another map or restart. |
Was this prog_bunker or kf_bunker. I don't know that map very well so maybe Calimer or MercyKiller can comment on this one.
Hobbes |
|
| Back to top |
|
 |
MercyKiller Mod Team Member

Joined: 16 Oct 2004 Posts: 1685 Location: Texas
|
Posted: Fri Nov 04, 2005 1:02 am Post subject: |
|
|
prog_bunker. I haven't been able to replicate this on a consitent basis as a client and not at all as a server. Not sure what's causing the problem. _________________ -MercyKiller |
|
| Back to top |
|
 |
corvey Regular Visitor
Joined: 10 Sep 2005 Posts: 103
|
Posted: Fri Nov 04, 2005 1:07 am Post subject: |
|
|
PROG Bunker MAP in the pinkie room the door will not open sometimes...
Here are some pics of the specator view:
http://i11.photobucket.com/albums/a180/corvey/shot00004.jpg
http://i11.photobucket.com/albums/a180/corvey/shot00008.jpg
http://i11.photobucket.com/albums/a180/corvey/shot00009.jpg
http://i11.photobucket.com/albums/a180/corvey/shot00016.jpg
http://i11.photobucket.com/albums/a180/corvey/shot00017.jpg
These views when follow another player, the names will be completely 2-D meaning you can rotate all the way around the names and even see ZOOMED in if close and completely backwards.
ALSO, the as you will see in the pics, the name PLATE of FLASH GORDON WILL NOT GO AWAY in the 20 pics I have of this, it's in all 5 of these.
I will try ro write down the exact points of the blacks outs next time, sorry.
but there are numberous places including one going onto an elevator.
Blackout in the elevator on monorail in the begining for sure.
INVISIBLE imps or maggots, I think it's maggots. When they are invisilbe in the SPCOOP, they can hurt you, and you don't know whats going on your just losing damage, you have to shoot blindly to kill it. A good example to see this is in radio tower, but this happens on several other maps as well in SPCOOP. The visual in radio is they disapear in a blood spray and move forward a bit then re-appear in a blood spray to full visibility. This is a new bug to 2.0 as I haven't seen it before. |
|
| Back to top |
|
 |
MiZerY

Joined: 23 Oct 2005 Posts: 4 Location: Denmark
|
Posted: Fri Nov 04, 2005 1:15 pm Post subject: Re: Respawn bug |
|
|
| The Master wrote: |
If you were playing any ROE level past Erebus 6, those were not optimized for coop. This means that those doors will lock, there are no moving spawns, ect. All ROE maps are optimized for version 3.0 so you don't have to worry about that.
But if you weren't playing ROE and those were other maps with locking doors, you need to list which ones so they can be fixed. |
Well, sounds good. But anyone know when 3.0 will be released? _________________ War is not about dying for your country. Its about making the other poor bastards die for theirs.
 |
|
| Back to top |
|
 |
Hobbes Mod Team Member
Joined: 13 Feb 2005 Posts: 1055 Location: NY
|
Posted: Fri Nov 04, 2005 10:14 pm Post subject: |
|
|
Since we released 2.0 less than 1 month ago we have not set a new release date for 3.0. Play 2.0 for now. There are only 5 out of the 56 maps included with the mod that are a problem on a dedicated server only. If you create a listen server it is very easy to allow them to be completed. If you want to play the unmodified ROE maps on a dedicated server you can play on my server. I have them all working. 8)
Hobbes |
|
| Back to top |
|
 |
|