Another new monstrosity...courtesy of MercyKiller
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MercyKiller
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Joined: 16 Oct 2004
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Location: Texas

PostPosted: Mon Aug 01, 2005 2:25 am    Post subject: Another new monstrosity...courtesy of MercyKiller Reply with quote

Well, here's my latest creation, called prog_sewer.



...The first room of the level. Only area that has been detailed so far. You'll face off against a horde of demons, rising toxic fluid, and a damned slow porticulis that takes five minutes to grind open, allowing you to get to higher ground.



...The main sewage passageway. Note that the water here is not toxic...until the rising fluid from the previous two areas makes its way up to here.



...The underground lake full of industrial waste. You'll need to ride the automated boat service to get across here. The demons like boats too, so...heh.

That's all for now, though there are more areas that I've done, I don't want to spoil it Razz
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BurN
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PostPosted: Mon Aug 01, 2005 2:35 am    Post subject: Reply with quote

OMG YES!!! Look there's water!!! and OMG the pentagrams!!!
I love the look of the 2nd screenshot, the orange compliments the green oh so nicely Very Happy. cant wait to play it
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Skutarth
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Joined: 05 Mar 2005
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PostPosted: Mon Aug 01, 2005 3:20 am    Post subject: Reply with quote

Hmm... Green Bay Packers...

It looks very nice. I have three questions about the water.
1. Can you swim in the lake?
2. Have you replaced/improved the water shader?
3. Will there be things to jump onto in order to avoid the toxic waste whil the portcullis is rising?
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XxLaVaxX
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Joined: 15 Feb 2005
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PostPosted: Mon Aug 01, 2005 6:32 am    Post subject: Reply with quote

0o looking nice indeed Cool

-XxLaVaxX
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MercyKiller
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PostPosted: Mon Aug 01, 2005 2:17 pm    Post subject: Reply with quote

BurN wrote:
OMG YES!!! Look there's water!!! and OMG the pentagrams!!!


Heh...don't forget the random gibs on the floor! :P

Skutarth wrote:
It looks very nice. I have three questions about the water.
1. Can you swim in the lake?
2. Have you replaced/improved the water shader?
3. Will there be things to jump onto in order to avoid the toxic waste whil the portcullis is rising?


1. No. That would require code in the gamex86.dll, as well as a new swimming animation. Way too much work for just one map. If this were a major LMS feature, then yes, but it's not.
2. No, the water shader is basically the same.
3. Yes, you will be able to jump onto crates and the like to avoid the toxic waste. Once you make it through the giant pipe leading away from that room, you'll be able to reach higher ground quite easily and it will take some time before the toxins reach you.
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mixa
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Joined: 28 Mar 2005
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Location: Finland

PostPosted: Mon Aug 01, 2005 3:07 pm    Post subject: Reply with quote

looks, very promising Smile . I hope this is little bit longer than bunker Twisted Evil .


Quote:
1. No. That would require code in the gamex86.dll, as well as a new swimming animation. Way too much work for just one map. If this were a major LMS feature, then yes, but it's not.


dammit Wink
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and thanks to skutarth about abivideo's covers

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Corrupt Chocula
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Joined: 12 Feb 2005
Posts: 647
Location: Mars

PostPosted: Mon Aug 01, 2005 9:54 pm    Post subject: Reply with quote

water is always fun. so what happens if i try to jump in the water from the last picture? sink to the bottom and die? :D

cool map, looking forward to playing it
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MercyKiller
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PostPosted: Mon Aug 01, 2005 10:37 pm    Post subject: Reply with quote

You die on contact with the water. It's toxic.
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Corrupt Chocula
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Joined: 12 Feb 2005
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Location: Mars

PostPosted: Tue Aug 02, 2005 1:09 am    Post subject: Reply with quote

that is some fast acting toxic water Twisted Evil
if a bunch of new maps are finished before the next version of LMS, could a map pack be put out? jsut hypothetical question
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MercyKiller
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PostPosted: Tue Aug 02, 2005 2:22 am    Post subject: Reply with quote

No, THIS is some fast acting toxic water:



THIS is one f*cked mancubus:



yay...more screens :P

More to come on media day, hehe.
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MercyKiller
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PostPosted: Thu Aug 04, 2005 4:20 pm    Post subject: Reply with quote

Remember that boat I was talking about? Well, here are some early WIP renders. The boat has not been textured yet, and I haven't finished all the details, but the hull is basically done. The boat was modelled in blender v. 237a Linux. The renders don't really do the model justice, as it looks better when you can rotate it, etc, but whatever, here we go:



That's the better of the two...



...this is the...less graphically appealing render. I had some camera trouble with this render (blender noob here), but hopefully it illustrates indentations where the plasma-rocket engines will reside.

The boat is basically a moving platform for the players to stand on, since it's supposed to be automated transporation there are no controls other than "activate". The boat has been designed to be simple as a result of this.

Hope you like them (ideas or comments welcome).
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BurN
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PostPosted: Thu Aug 04, 2005 4:31 pm    Post subject: Reply with quote

that looks awesome!!!! if you send over a unwrap when your done i'll try to skin it. unless you know someone who will do it, then its good. i was ust hoping to fool around some.
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MercyKiller
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PostPosted: Thu Aug 04, 2005 4:41 pm    Post subject: Reply with quote

Will do.
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UltraMagnus



Joined: 26 Jul 2005
Posts: 2

PostPosted: Fri Aug 05, 2005 3:31 am    Post subject: Reply with quote

Not that this has much to do with the map, but since MercyKiller mentioned it...

You *could* always do it the Quake1 way and just recycle the walking animation. I don't think anyone would object to the silly air-running as opposed to not having some decent liquids to freeform around in. There's some new mod called "Into Cerberon" touting this kind of movement, but of course extensive coding would be required for this to work, particularly if you had swimming rules (drowning etc).

It's not really vital to LMS considering the monsters would just sink like rocks (possibly excepting cacos & souls), but it certainly would be cool. Also, damn you for making a progression map with the 'outrun the rising fluid' theme before I get to it. Not that I'm taking it out of the map I'm working on for submission, but I'll have to see how yours pans out and try to deviate from it so it won't be too similar.

Also, thanks for visiting The HIVE. Unless someone's pretending to be you in the highscore table.

-UltraMagnus
a.k.a. Master Shake
Admin, The HIVE
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MercyKiller
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PostPosted: Fri Aug 05, 2005 4:04 am    Post subject: Reply with quote

Haha. Outrun the rising fluids, eh? Great minds and a certain MercyKiller who is obsessed with water think alike, it would seem :P

The whole water physics/animation is...eh...considering that AO has bugs to fix and some higher priority stuff to do.

And yes, that is me on the highscore list :D

EDIT: OMG broke the 1000 post barrier O_O (sorry, but just had to post this) Razz
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