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Flashburn Guest
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Posted: Fri Jan 14, 2005 8:53 pm Post subject: Shaders? |
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| I was wondering, do you guys use any new shaders yet, with your mod? |
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MercyKiller Mod Team Member

Joined: 16 Oct 2004 Posts: 1685 Location: Texas
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Posted: Sat Jan 15, 2005 4:12 am Post subject: |
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Uhh...dude, using new shaders would involve rewriting the low-level doom3 rendering engine...not gonna happen... _________________ -MercyKiller |
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iten Contributor

Joined: 19 Dec 2004 Posts: 374 Location: California
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Posted: Sat Jan 15, 2005 6:32 am Post subject: |
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Uh, no, it wouldn't. Doom 3 has full shader support.
And as far as I know, I don't think we've created any new shaders, but I think we might eventually for the plasmathrower. I think what we have a different particle right now. |
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MercyKiller Mod Team Member

Joined: 16 Oct 2004 Posts: 1685 Location: Texas
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Posted: Sat Jan 15, 2005 3:54 pm Post subject: |
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Based on my understanding, shaders are applied by the engine to various geometry in the game...these are what make the models "shine" in some cases...however, now that I think about it, shader support probably *would* be included in the sdk. I can see a use for different shaders for various energy shielding effects and so on... _________________ -MercyKiller |
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AO Mod Team Member
Joined: 29 Oct 2004 Posts: 745 Location: Norway
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Posted: Sat Jan 15, 2005 9:00 pm Post subject: |
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| We could include a bloom shader and options to turn it on/off in the menu. |
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MercyKiller Mod Team Member

Joined: 16 Oct 2004 Posts: 1685 Location: Texas
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Posted: Sat Jan 15, 2005 11:12 pm Post subject: |
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Uggg...I'm an idiot...when I posted the first time I was referring to the different rendering methods game engines use - flat shading, lambert shading, gouraud shading, phong shading, etc. I'm not exactly an expert on shading and/or shaders...but based on my understanding I was talking about something completely different in my first post than in my second...my head hurts...  _________________ -MercyKiller |
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