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SteelWing
Joined: 16 Jul 2009 Posts: 1
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Posted: Thu Jul 16, 2009 9:29 pm Post subject: Everything works great except for dedicated servers and.... |
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controls. For some reason dedicated server runs with choppy extremely glitched cinematics and clipped weapon zoom (meaning when you right click its instant, no transition whatsoever).(which is ok because I run a listen server and listen works perfectly) and for some reason regardless of server type the controls get flipped beyond all reason. For example, machinegun is now bound to 7, pistol is the new 4, and grenades are 9!. I've tried re execing the doomconfig.cfg I've looked over the cfgs, the menu says they are bound correctly and manual bind still produces the same results. Other than that its great. Keep up the good work!
Any help would be greatly appreciated. |
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calimer Mod Team Member
Joined: 27 Aug 2004 Posts: 1946
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heruncle Regular Visitor

Joined: 29 Jul 2005 Posts: 150 Location: Toronto
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Posted: Fri Aug 07, 2009 6:38 pm Post subject: |
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Synchronization in cut scenes has always been trouble for clients. The instant weapon zoom exists for clients in vanilla Doom 3, so it was kept that way. As for the weapon key confusion, there's no fix, but there's a workaround:
Create two .cfg files in the \lms4 folder: one for ROE and one for other gametypes. Open them with a text editor, and put the code below into the ROE config:
| Code: |
bind 1 _impulse1
bind 2 _impulse3
bind 3 _impulse4
bind 4 _impulse6
bind 5 _impulse7
bind 6 _impulse8
bind 7 _impulse9
bind 8 _impulse10 |
...and for the other config:
| Code: |
bind 1 _impulse0
bind 2 _impulse1
bind 3 _impulse2
bind 4 _impulse3
bind 5 _impulse4
bind 6 _impulse5
bind 7 _impulse6
bind 8 _impulse7 |
When there's a weapon mix-up, open the console and enter exec x.cfg, where x is the name of the config file that you want to load. |
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