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RocketGuy
Joined: 26 Dec 2005 Posts: 3 Location: Croatia
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Posted: Mon Dec 26, 2005 11:54 am Post subject: losing guns |
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| why do all players lose their weapons on map change in sp coop? |
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ahmedjbh
Joined: 18 Dec 2005 Posts: 4
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Posted: Mon Dec 26, 2005 6:33 pm Post subject: |
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i heard they were going to fix it in the next release, does anybody know if theres a simple fix for now?
I would really appreciate it thanks. |
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mixa leet Beta Tester

Joined: 28 Mar 2005 Posts: 596 Location: Finland
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Posted: Mon Dec 26, 2005 8:17 pm Post subject: |
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not that I know, but rest assured, lms 3.0 isn't very far away.
maybe you could use cheat codes etc _________________ don't cry there is plenty for everyone.
and thanks to skutarth about abivideo's covers
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MercyKiller Mod Team Member

Joined: 16 Oct 2004 Posts: 1685 Location: Texas
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Posted: Tue Dec 27, 2005 3:19 am Post subject: |
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We don't release patches in between releases, due to the "data out of sync" nightmare that would cause. LMS 3.0 is fairly close, however. _________________ -MercyKiller |
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rooster nut Regular Visitor
Joined: 24 Dec 2005 Posts: 161 Location: New Orleans
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Posted: Wed Jan 04, 2006 4:53 am Post subject: |
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| i hope u guys change the difficulty between skill levels 2-3. because 2 is just too easy and 3 is relly hard |
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mixa leet Beta Tester

Joined: 28 Mar 2005 Posts: 596 Location: Finland
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Posted: Wed Jan 04, 2006 8:58 am Post subject: |
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hey hey, 3 is way too easy... ( only those chaingun commandos and lag ) makes it hard _________________ don't cry there is plenty for everyone.
and thanks to skutarth about abivideo's covers
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TA_Alucard leet Beta Tester

Joined: 29 Dec 2005 Posts: 585 Location: Maineville, Ohio
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Posted: Wed Jan 04, 2006 9:41 pm Post subject: |
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Don't forget the Zsec Shotgunners. Get enough of them and they make Primary Excavation at skill 3 look like a cookie. _________________ -lmsAlucard
YouTube Channel
Run, if you can. You only postpone the inevitable. |
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Hobbes Mod Team Member
Joined: 13 Feb 2005 Posts: 1055 Location: NY
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Posted: Thu Jan 05, 2006 5:01 am Post subject: |
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Losing your weapons between levels is fixed for the next release. I am running the new code on my server right now if you want to test it out.
Hobbes |
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RocketGuy
Joined: 26 Dec 2005 Posts: 3 Location: Croatia
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Posted: Thu Jan 05, 2006 10:38 am Post subject: |
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ok, thanks hobbes . |
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Vertical_Zer0 Regular Visitor

Joined: 29 Mar 2005 Posts: 51 Location: USA
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Posted: Thu Jan 05, 2006 8:30 pm Post subject: |
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| It seems to be working pretty well, Hobbes - I just tried it out for 2 level transitions. Although, we got stuck in the airlock at the beginning of Alpha Labs 4 and couldn't get out. We had to vote for a map restart to get out (which effectively shot down the weapons we had retained). |
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