losing guns

 
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RocketGuy



Joined: 26 Dec 2005
Posts: 3
Location: Croatia

PostPosted: Mon Dec 26, 2005 11:54 am    Post subject: losing guns Reply with quote

why do all players lose their weapons on map change in sp coop?
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ahmedjbh



Joined: 18 Dec 2005
Posts: 4

PostPosted: Mon Dec 26, 2005 6:33 pm    Post subject: Reply with quote

i heard they were going to fix it in the next release, does anybody know if theres a simple fix for now?

I would really appreciate it thanks.
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mixa
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Joined: 28 Mar 2005
Posts: 596
Location: Finland

PostPosted: Mon Dec 26, 2005 8:17 pm    Post subject: Reply with quote

not that I know, but rest assured, lms 3.0 isn't very far away.

maybe you could use cheat codes etc
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MercyKiller
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Joined: 16 Oct 2004
Posts: 1685
Location: Texas

PostPosted: Tue Dec 27, 2005 3:19 am    Post subject: Reply with quote

We don't release patches in between releases, due to the "data out of sync" nightmare that would cause. LMS 3.0 is fairly close, however.
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rooster nut
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Joined: 24 Dec 2005
Posts: 161
Location: New Orleans

PostPosted: Wed Jan 04, 2006 4:53 am    Post subject: Reply with quote

i hope u guys change the difficulty between skill levels 2-3. because 2 is just too easy and 3 is relly hard
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mixa
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Joined: 28 Mar 2005
Posts: 596
Location: Finland

PostPosted: Wed Jan 04, 2006 8:58 am    Post subject: Reply with quote

hey hey, 3 is way too easy... ( only those chaingun commandos and lag ) makes it hard
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TA_Alucard
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Joined: 29 Dec 2005
Posts: 585
Location: Maineville, Ohio

PostPosted: Wed Jan 04, 2006 9:41 pm    Post subject: Reply with quote

Don't forget the Zsec Shotgunners. Get enough of them and they make Primary Excavation at skill 3 look like a cookie.
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Hobbes
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Joined: 13 Feb 2005
Posts: 1055
Location: NY

PostPosted: Thu Jan 05, 2006 5:01 am    Post subject: Reply with quote

Losing your weapons between levels is fixed for the next release. I am running the new code on my server right now if you want to test it out.

Hobbes
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RocketGuy



Joined: 26 Dec 2005
Posts: 3
Location: Croatia

PostPosted: Thu Jan 05, 2006 10:38 am    Post subject: Reply with quote

ok, thanks hobbes Smile .
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Vertical_Zer0
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Joined: 29 Mar 2005
Posts: 51
Location: USA

PostPosted: Thu Jan 05, 2006 8:30 pm    Post subject: Reply with quote

It seems to be working pretty well, Hobbes - I just tried it out for 2 level transitions. Although, we got stuck in the airlock at the beginning of Alpha Labs 4 and couldn't get out. We had to vote for a map restart to get out (which effectively shot down the weapons we had retained).
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